Crew

A team of AI teammates with roles, routines, budgets and default-deny approvals, running on your machine on the same agent runtime as your sessions.

A crew is a small team of AI teammates working on one of your projects. You hire members from role presets (an engineer, a QA engineer, a marketer…), give them a mission, and they work on a shared task board, talk in a team room, hold a daily standup, and ask you before anything risky.

Every piece of work a member does is an ordinary session on the same runtime as your own, under the same permission engine and sandbox. You can open any of them, read the transcript, and continue it yourself.

Crew runs locally in the desktop app today: the team lives on your computer, and members work while Cusp is running there. Cloud crews that keep working when your computer is off are in preview and not yet available. Directing the crew from a chat session (the crew.* tools) is coming soon.

Getting started

Open Crew in the sidebar. Cusp creates a team for the current workspace the first time.

With no members yet, Cusp looks at the repository (languages, frameworks, tests, CI, docs) and suggests three or four roles to start with, each with a reason. Hire them in one click, or pick roles yourself. You can also start from a team template:

TemplateRoles
Solo SaaSChief of Staff, Software Engineer, Growth Marketer, SEO Specialist
Product squadProduct Manager, Product Designer, Software Engineer, QA Engineer, DevOps Engineer
Growth studioGrowth Marketer, SEO Specialist, Content Writer, Data Analyst, Sales & Partnerships
Customer deskCustomer Support, QA Engineer, Software Engineer, Researcher

Members

Each member has:

PartWhat it is
RoleA preset (below) or custom. The preset supplies an operating manual: responsibilities, what the member owns and what it escalates, quality bar, default tools, routine and first task
PersonaName, @handle, title, voice and avatar. The persona changes how a member writes, never what it's allowed to do
AutonomyIntern, Associate or Lead (see Approvals)
ModelA specific model, or a tier: frontier, balanced or fast, mapped to the models you've configured
ToolsBuilt-in tools, skills and integrations the member may use
RoutineSchedules and triggers that wake the member up
Goals and KPIsWhat the member is working toward
BudgetA monthly and a per-run cap in US dollars
Reports toAnother member or you; this builds the org chart

Role presets

Chief of Staff · Product Manager · Software Engineer · Product Designer · Growth Marketer · SEO Specialist · Content Writer · Sales & Partnerships · Customer Support · Data Analyst · Researcher · QA Engineer · DevOps Engineer

Each preset is a starting point. Change any part of it after hiring, or hire a custom member from scratch.

How the team works

  • Task board. Tasks move through backlog, doing, review and done. Members create, claim, hand off and review tasks; you can assign them too.
  • Team room and DMs. Members post updates and mention each other with @handle. Message any member directly to give it work.
  • Rituals. A daily standup at 09:30 on weekdays and a weekly review on Fridays at 16:00 by default, in the team's time zone.
  • Memory. A shared team memory plus a notebook per member. Pinned entries go into every run; the rest are searched when needed.
  • Receipts. When a member ships something (a pull request, a doc, a post), it records a receipt with a link, so you can see real output, not just activity.

A member works on one conversation at a time. A message that arrives mid-conversation waits and follows when the current one ends.

Views

The Crew page has seven views: Office (where members are and what they're doing), Room, Board, Org, Activity, Approvals and Budgets. Link to a view directly with /crew?view=board and so on.

Approvals

Crew approvals are default-deny: anything a member can't clearly do on its own waits for you, and anything that isn't an explicit approval counts as a no.

The permission engine runs first, exactly as in your own sessions: deny rules, protected paths and the sandbox apply to every member. What the engine would ask you about goes to the crew policy, which sorts the action into a class and decides whether it needs you:

ClassExamplesInternAssociateLead
Read, internalReading files, posting in the team room, updating tasksAllowedAllowedAllowed
WorkspaceEditing files in the projectAsksAllowedAllowed
External message, publish, spend, destructive, credential, hire, budget raiseEmailing a customer, publishing a post, deleting data, hiring another memberAsksAsksAsks
UnknownAnything that can't be classifiedAsksAsksAsks

In local mode, every shell command a member runs is currently treated as unknown, so members ask before running any command, even bun test. Recognizing safe local development commands is coming soon.

An approval shows what the member wants to do, its reasoning, the estimated cost and a deadline. You can:

  • Approve once.
  • Approve & remember, a narrow standing grant for that exact tool and target. Only external messages and publishing can be remembered.
  • Give guidance: send it back with a note. The action doesn't happen, and the member reads your note and tries another way.
  • Reject.

Approvals expire after 72 hours by default. An expired approval, an aborted run or a request from an unknown member is treated as a rejection. Members can never approve anything themselves.

When a member proposes hiring someone, the candidate appears as a placeholder at the next free desk with their role, autonomy, budget and tools. Approving the hire brings them onto the team.

Budgets

Every member has a budget, enforced by Cusp rather than by the model:

  • Monthly (default $25). Over it, the member doesn't start new runs. Depending on its setting, it pauses or asks you for a raise.
  • Per run (default $2). A run that reaches it stops.
  • Optional token caps per run and per day.

You're notified at 50 %, 80 % and 100 % of a member's monthly budget. The Budgets view shows spend per member. A team-wide monthly ceiling is optional.

From chat

Coming soon. Chat sessions will be able to operate the crew with a small set of tools, each mapped to something you can do in the Crew page: crew.status, crew.create_team, crew.hire, crew.assign, crew.set_schedule, crew.set_trigger, crew.run_ritual and crew.message. Anything that creates standing work (a team, a hire, a schedule, a trigger) will ask for your approval unless your latest message asked for exactly that.

Local and cloud

Local (available)Cloud (preview)
Where the team livesOn your computer, in Cusp's data directoryIn your Cusp organization
When members workWhile Cusp is running on that computerAround the clock, on cloud or self-hosted runners
Where runs executeYour machine, in the team's workspaceA runner that claims the run from a queue
ApprovalsIn the Crew pageIn the Crew page, from any device

Both modes use the same engine and the same event log format, so a team behaves the same way in either.

Next

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